I will never understand people who want to go back to how early gen Pokemon did experience. I may switch out a lot of my team based on if I find a mon I want to try out or the new one has better stats. Why is it such a bad thing to have an item that helps get new members catch up to the rest? I'd love it in this game since leveling up someone when I find a new mon that I want to use, but I need them to be in line with everyone else. This coming from someone playing on console. Don't cripple the main story adventure with this item. I sincerely hope they make it an end-game item for those who want to max out everything. To me, exp share isnt far off from just using hacks to max level all your pokemon instantly. Exp Share allows players to pretty much level almost every mon they find with minimal effort. This means the next time I play the game I can choose all different mons and have a brand new experience. On the other hand, If I have to work hard to level and evolve all of my mons, then my collection at the end of the game will have way fewer evolved mons. If I can level and evolve every mon in my party without having to put considerable effort into their growth, then it ruins the replay-ability of the game. It makes no sense to get exp for mons that never touch foot in battle! Exp share just cuts out lots of playtime and makes it to where your whole party can get max level without ever having to use more than one mon in battle. Hopefully they wont make this game too easy with stuff like exp share(unless its end game item which is FINE for me as I would stop playing once I finish the main story.) Completely agree! I always loved the old pokemon games as it made me experiment and put effort into growing different kinds of pokemon. Or if the game offers it use "daycare" of sorts :D What is the point, you should level up only those that you want to use. All you have to do is just use 1 monster to kill everything and everyone gets exp? lol Originally posted by ゴール・D・タルノス:Tbh exp share is bad.
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